CS2视频CFG中文注解

注解:CCE(CCE_CSGO)如有错误,恳请斧正"setting.fullscreen" "1"                     \\ 全屏"setting.coop_fullscreen

注解:CCE(CCE_CSGO)如有错误,恳请斧正

"setting.fullscreen" "1"                     \\ 全屏

"setting.coop_fullscreen" "0" \\窗口模式

"setting.nowindowborder" "1"       \\ 无边框窗口

"setting.aspectratiomode" "1"         \\ 纵横比

"setting.mat_vsync" "0"                            \\ 垂直同步

"setting.mat_triplebuffered" "0"              \\ 三重缓冲

"setting.mat_monitorgamma" "2.200000"    \\ 显示器伽马值(亮度,默认2.2 越低越亮,越高越暗)

"setting.mat_queue_mode" "-1"    \\队列模式(修改cpu和显卡对csgo的渲染、对FPS,鼠标操作和弹道有些许影响,但是现在是sub-tick,选手普遍使用-1,此项有效值为 -1,-2,1,2)

"setting.mat_motion_blur_enabled" "0"    \\启用动态模糊(1是启用,0是关闭)

"setting.gpu_mem_level" "2"    \\GPU内存优先级

"setting.gpu_level" "3" \\GPU优先级

"setting.mat_antialias" "8"        \\多重采样抗锯齿

"setting.mat_aaquality" "0"        \\模型,贴图细节

"setting.mat_forceaniso" "1"         \\贴图过滤模式

"setting.cpu_level" "2"          \\CPU优先级

"setting.videoconfig_version" "1"

"setting.mem_level" "2"         \\内存优先级

"setting.defaultres" "1920"          \\横向分辨率

"setting.defaultresheight" "1080"    \\纵向分辨率

"setting.r_player_visibility_mode" "1"    \\增强角色对比度(0是关,1是开)

"setting.mat_enable_uber_shaders" "1"    \\着色器缓存

"Version" "11"\\DX11启动

"setting.fullscreen_min_on_focus_loss" "1"   \\全屏最小对焦最小帧率(后台运行帧率)

"setting.high_dpi" "0"\\高dpi

"setting.refreshrate_numerator" "165002"   \\显示最大的刷新率(dx11)

"setting.refreshrate_denominator" "1000"     \\显示最大刷新率(dx11)

"setting.r_texturefilteringquality" "0"    \\纹理质量

"setting.r_texture_stream_max_resolution" "1024"  \\纹理分辨率

"setting.r_csgo_lowend_objects" "0" 

"setting.r_character_decal_resolution" "256" \\玩家血迹,弹道分辨率

"setting.r_csgo_mboit_force_mixed_resolution" "1"\\CSGO模型强制渲染成CS2的分辨率

"setting.csm_max_num_cascades_override" "2"\\双方距离与影子模糊程度

"setting.lb_csm_override_staticgeo_cascades" "1"\\镜头覆盖的数

"setting.lb_csm_override_staticgeo_cascades_value" "-1"\\镜头覆盖的数值

"setting.lb_sun_csm_size_cull_threshold_texels" "30.000000"\\镜头裁剪的尺寸阈值

"setting.lb_shadow_texture_width_override" "2048"\\横向灯光投影,高于2048即可

"setting.lb_shadow_texture_height_override" "3072"\\纵向灯光投影,高于3072即可

"setting.lb_barnlight_shadowmap_scale" "0.250000"\\灯光影子的清晰度,可对比值为0.250000和1.000000的清晰度

"setting.lb_csm_cascade_size_override" "640"\\镜头覆盖大小

"setting.r_particle_cables_cast_shadows" "0"\\粒子效果阴影

"setting.csm_viewmodel_shadows" "0"\\视图模型阴影

"setting.lb_enable_shadow_casting" "1"\\显示灯光投影

"setting.r_aoproxy_enable" "0"\\环境光遮蔽启用1 禁用0

"setting.r_aoproxy_min_dist" "3"\\环境光遮蔽渲染最小距离

"setting.r_ssao" "0"\\屏幕空间环境光遮蔽

"setting.r_particle_shadows" "0"\\粒子阴影

"setting.cl_particle_fallback_base" "5"\\粒子效果预渲染值

"setting.cl_particle_fallback_multiplier" "1.500000"\\粒子效果预渲染倍速

"setting.r_particle_max_detail_level" "0"\\粒子效果等级

"setting.mat_viewportscale" "1.000000"\\预览缩放

"setting.r_csgo_fsr_upsample" "0"\\超级分辨率采用(0 禁用就完事了)

"setting.sc_hdr_enabled_override" "3"\\HDR

"setting.r_low_latency" "1"\\低延迟模式

"setting.shaderquality" "0"\\着色器质量

"setting.r_csgo_cmaa_enable" "1"\\CMAA抗锯齿是否启用

"setting.msaa_samples" "0"\\MSAA抗锯齿样式

}